“The importance of gaming for education might best be summarized by the rhetorical question an elementary school student raised at the Game Developer’s Conference: “Why read about ancient Rome when I can build it?”“
This quote brilliantly illustrates the generation gap between today’s educators/educational researchers and students. While Congress is busy balking at the word “game” in academic research, video games like Halo2 are bringing in tens of millions of dollars. Can we afford to ignore developments in educational gaming, learning games, serious games, interactive immersive entertainments – whatever you’d like to call them? I think not.
I’m going to spend the next few hours researching some free educational games. I love my job.
Quote from Squire, K. (2006). From content to context: Videogames as designed experience. Educational Researcher, 35(8), 19-29. Retrieved from http://search.proquest.com/docview/216897916?accountid=13158